Circles have been fixed so that your movement does not dispel them.
Undead improved.
Immunity fixed.
Death effect fixed, and the effect is centered on the target location rather than always on the caster.
Enchantment is now +5, dispel DC upped to 18, a d6 sonic damage added, and duration doubled. Magic staffs are also valid targets (for the smaller folk).
Duration set to hours instead of rounds. Enchantment is based on ranger levels/4 witih a minimum of +3 and a maximum of +5. The spell can now be cast on all melee weapons as well as bows, in which case it grants equivalent attack bonus and mighty properties.
This spell now does 1d8 damage per 2 levels of caster with a minimum of 10d8. Daze also occurs if the target takes damage. Area of effect is collosal radius.
This works primarily in rain and storms. May not work underground or in clear weather.
Undead improved.
Undead improved.
Heals d4 damage.
Fixed for PC movement.
Effect is centered on the target location rather than always on the caster.
Will remove temporary item properties in addition to spells on characters.
Immunity fixed.
The power of this spell has been increased to do 10d6 + 1d6 every 2 levels over level 10. Knockdown also occurs if a target takes damage.
Elemental versions summoned are slightly tougher.
Immunity fixed.
Only finds traps; does not disarm them. Adds +10 search for 1 turn every 2 levels.
Stop multiple summons bug.
The spell changed from a static DC to scale with caster's casting power.
Cures only 10d8 + level hp (along with stat losses).
Duration changed to 1 round / level.
Only cures/causes 250 hp.
Limit of 15 missiles per target.
These spells may be cast on any ranged weapon to give attack bonus and mighty properties.
Creatures last 2 rounds per level plus ten rounds.
Spellcasters made will now be given a Book of Summons. With it, a caster can set the specific creature summoned by use of a spell. Druids and clerics with animal domain need to realize that they will summon from the list of one spell level higher than the spell cast. In general, summoned monsters are tougher than they used to be.
The default creature is an improved dire bear, not a tiger.
The default creature is an improved dire tiger, not a bear.
Caster gains 2d4 strength and dexterity, d6 hit points per caster level, and +1 base attack bonus per 2 caster levels. You no longer polymorph into a doom knight so you get to keep spell slots gained via magic items that polymorphs unequip. AC bonus is now a +4 natural, not a +4 dodge. Simple and Martial Weapon Proficiencies are added to your character via a temporary feat addition to the character's currently equipped armor. 100% Spell Failure for duration, even from items.
Affects just the area, not the whole module.
Gives see invisibility, ultravision, and +20 spot.
No longer allows stacking with itself.
Damage from failing the fortitude save (after making will save) has been changed to 10d6 instead of 3d6.
Dragon substantially improved.
Damage is increased to 35d6 + 2d6/caster level over 20.
Damage increased to 10d6 + d6/2 caster levels over 20 for each of the 4 categories of damage.
Mummy substantially improved.